Interview: Luc Bernard On The Eternity’s Child Controversy (Gamasutra)
Luc Bernard, artist and designer behind indie platformer Eternity's Child, recently made waves when he announced via his blog that he "won't be continuing in videogames," largely due to financial difficulties and his perception that "the press can really destroy you morally". After originally announcing the game as an XNA title for Xbox Live Arcade in early 2007, Eternity's Child eventually ...









